Development Update 03.05.2024

Greetings everyone, it's time for our weekly progress report.

Level: 
Kick off for iteration of the Yterra blockout.
Working on organizational tasks regarding our freelance artists.
Working on a mini-location in Adûn.
Proceeded with mini location cave blockouts.
Iterating the Yterra blockout.
Code:
Combat hit detection is functionally done. Worked on weapon item editing workflow and movement during combat moves.
Sandbox:
Lots of QoL features:
Auto-expand for dragging an object onto another in the outliner will only trigger if the reorder above/below indicators are not present.
Using the search bar in the character selection will collapse all character presets that do not match the filter now instead of graying them out.
Added text alignment options for UI Text and Speech bubble.
Added new Lua function wl_set_object_name.
Material editor and undo history are draggable/resizable windows now.
Attachment selector has been improved with visual feedback and being able to click directly onto the desired bone in the scene.

Character:
Almost done with Taruk’s model. More work on various outfits.

Animations:
Further testing and iterating on attack animations. 
Started work on stagger animations for the combat system. 
Exported the last few NPC routine animations, so this huge task is now finally done.

Design:
Combat System: Continued to work on Ranged Combat (Technical documentation, Special cases).
Action Buffer v2 - Buffering both target and direction (for soft lock during attacks) also buffering quick items (e.g. for potions during combat).


Thank you for all your continued support,
-Wild Life Team