Greetings everyone!
For those who are wondering how Urban Rune is different from the SRD 5.1. Here's a quick brief of what you can find in Urban Rune Basic Rules released this month. These changes reflect the low fantasy and low magic of the setting.
1. Species
- Dark vision is replaced by night vision, infrared vision, or ultraviolet vision.
2. Classes
- There are 5 basic classes (Envoy, Fighter, Mage, Rogue, and Street Druid).
- The Fighter and the Rogue classes were adapted to fit a modern campaign.
- The Mage and the Street Druid classes are half casters versions of the Wizard and the Druid from SRD 5.1.
- The Envoy is a Charisma-based class without spellcasting.
3. Feats
- More than 40 feats.
4. Equipment
- Modern armor (Light, Medium, Heavy, and Powered), firearms, explosives, and vehicles (automobiles, watercraft, and aircraft).
5. Spellcasting
- Spells cap at 5th level.
- Technomancy spells.
6. Monsters
- We recommend to check out our new dragon features.
7. Miscellaneous
- Exhaustion imposes a penalty, following the more recent rules.
- Modern magic items and artifacts derived from folklore and mythology.
- New skills, modern traps, hazards, etc...
Check out Urban Rune basic rules right now (it's free!). We hope you enjoy our work.
See you next time!