Dungeon Weaver profile
Dungeon Weaver
Dungeon Weaver
Immersive map packs for DnD 5e
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$2
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Adventurer

Immediate access to full archive of tons of maps and variations created over the last 3 years in PNG format.

Variations such as grid/no grid, night/day, tunnels shown/not shown, etc.

Archive is tagged and searchable by content type.

2+ new map packs created per month.

Discord community access. Contact me directly with requests and ideas!

My undying gratitude!

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$4
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Local Hero

All the benefits of previous tier.

Immediate access to my homebrew trove, which includes item cards, feats, races, classes, variant familiars, and optional rules. All art done in physical watercolour. Whilst the trove is not updated regularly, there should be enough in there to keep things interesting.

More gratitude!

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Welcome

  • 2+ map packs released per month, featuring variations and associated maps. Archive built steadily over the last 3 years, so a LOT of maps!
  • Original content for use with Dungeons and Dragons 5e. Releases are tagged and archived.
  • Hundreds of digital maps! Homebrew content features physically hand-painted art and textures!

Dungeon Weaver

The Lake PortalGrid Size: 50x50Day, Night, Gridded and HD variationsHD Folder LinkRanger's Log

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Dungeon Weaver

Ruined Moon TempleGrid Size: 40x40Gridded, night, upper, lower and HD variationsHD Folder Link

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Dungeon Weaver
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The Lava Tubes
Grid size: 40x50
Day, night, gridded and HD versions
HD Folder Link
Ranger's Log:
We had heard about a particular crystal that contained the powers of nature and fire, called a sun shard. It could apparently be created by adding a little bit of artificer magic to a particular type of amethyst, so we set out to find it in the mountains. It wasn't long before I spotted the smooth walls of lava tubes, a tell-tale sign that lava had been here, and may still be. We entered, taking care to watch where we put our feet, for fear they would punch through the floor if the ground was melted from below. Only a few steps in, I smelled sulphur. The volcano was still active.
We proceeded carefully, and were greeted with hot air rising from a chasm. At the bottom was slow-moving magma, an impassable obstacle since Wizard had not prepared a flying spell today. Even so, the passaged curved around to the right, and platforms of solid rock stood amongst the molten rock. Barbarian and I could make the jump, leapfrogging to the next solid ground, but Rogue, Bard, Cleric and Wizard had to break out the climbing kit and climb along the cavern wall. This was something they had done before, but in the intense heat and the promise of certain death below, it seemed much more difficult for them. Even making the jumps between stone platforms was nerve-wracking enough, but I didn't envy them.
Eventually, we managed to make our way further into the volcano, choosing the path that turned right when given the choice. It led to ground that was cooler, better suited for my thin Elven boots. Ahead, there was a ridge path that skirted around another lava lake. Leading the way, I edged along it, but then saw a blue glow ahead. Getting closer, it came from amethyst crystals that glowed with natural magic. These would be valuable in and of themselves, but they were not quite what we needed, as we sought the orange-white crystals that formed near the hottest magma. We took a moment to gather some of these blue and purple crystals and pressed on.
We then entered a cavern of stalagmites and I immediately saw the remains of a bedroll, a pickaxe and the skeleton of the miner who had left them. Its bones were stripped clean. An ominous sign, yet I heard nothing until Bard cried out. I turned to see him being hoisted aloft, towards the toothy maw of a cone-shaped monstrosity that clung to the ceiling. It was a Roper, and there were more of them too. I loosed two arrows in quick succession, but they both were deflected by the creature's thick, stony hide. That's when I saw Barbarian pick up a boulder out of the corner of my eye. I dove right as his throwing arm swung past where I had been. Clumsy Human man, I thought, but not unkindly; he always became savage in dangerous situations, becoming blind to his surroundings, but it came from a strong desire to protect that had saved me more than once. The rock flew and hit the Roper square in the eye, crushing the creature and releasing Bard. Cleric and Rogue caught him while I took aim at more singular eyes, following Barbarian's example. The search for the white amethyst would have to wait.
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Dungeon Weaver

Lily Pad HousesGrid Size 40x40Day, night, gridded and HD versionsHD Folder Link

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Dungeon Weaver

The Crumbling SewerGrid Size: 60x60State 1, 2, and 3; Lit, Gridded, HD and Labelled VersionsHD Fo...

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Dungeon Weaver

The Red RamblerGrid Size: 55x11Day, Night, Roof and Gridded variationsBard's Log:In order to get ...

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$0.00 of $1,000
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If I can meet this goal, I can make more maps! Not only that, but I'll also be able to devote more time to creation of homebrew content such as creatures, classes, feats, races and variant rulesets. I'll also produce more lore content such as character bios and adventures for my homebrew setting!

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The subscription gives you:
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