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Dungeon Weaver
Dungeon Weaver
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  • 2+ map packs released per month, featuring variations and associated maps. Archive built steadily over the last 3 years, so a LOT of maps!
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Dungeon Weaver
Public post
The Lava Tubes
Grid size: 40x50
Day, night, gridded and HD versions
HD Folder Link
Ranger's Log:
We had heard about a particular crystal that contained the powers of nature and fire, called a sun shard. It could apparently be created by adding a little bit of artificer magic to a particular type of amethyst, so we set out to find it in the mountains. It wasn't long before I spotted the smooth walls of lava tubes, a tell-tale sign that lava had been here, and may still be. We entered, taking care to watch where we put our feet, for fear they would punch through the floor if the ground was melted from below. Only a few steps in, I smelled sulphur. The volcano was still active.
We proceeded carefully, and were greeted with hot air rising from a chasm. At the bottom was slow-moving magma, an impassable obstacle since Wizard had not prepared a flying spell today. Even so, the passaged curved around to the right, and platforms of solid rock stood amongst the molten rock. Barbarian and I could make the jump, leapfrogging to the next solid ground, but Rogue, Bard, Cleric and Wizard had to break out the climbing kit and climb along the cavern wall. This was something they had done before, but in the intense heat and the promise of certain death below, it seemed much more difficult for them. Even making the jumps between stone platforms was nerve-wracking enough, but I didn't envy them.
Eventually, we managed to make our way further into the volcano, choosing the path that turned right when given the choice. It led to ground that was cooler, better suited for my thin Elven boots. Ahead, there was a ridge path that skirted around another lava lake. Leading the way, I edged along it, but then saw a blue glow ahead. Getting closer, it came from amethyst crystals that glowed with natural magic. These would be valuable in and of themselves, but they were not quite what we needed, as we sought the orange-white crystals that formed near the hottest magma. We took a moment to gather some of these blue and purple crystals and pressed on.
We then entered a cavern of stalagmites and I immediately saw the remains of a bedroll, a pickaxe and the skeleton of the miner who had left them. Its bones were stripped clean. An ominous sign, yet I heard nothing until Bard cried out. I turned to see him being hoisted aloft, towards the toothy maw of a cone-shaped monstrosity that clung to the ceiling. It was a Roper, and there were more of them too. I loosed two arrows in quick succession, but they both were deflected by the creature's thick, stony hide. That's when I saw Barbarian pick up a boulder out of the corner of my eye. I dove right as his throwing arm swung past where I had been. Clumsy Human man, I thought, but not unkindly; he always became savage in dangerous situations, becoming blind to his surroundings, but it came from a strong desire to protect that had saved me more than once. The rock flew and hit the Roper square in the eye, crushing the creature and releasing Bard. Cleric and Rogue caught him while I took aim at more singular eyes, following Barbarian's example. The search for the white amethyst would have to wait.
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Dungeon Weaver
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The Sky Spire
Grid size: 13x13
Includes 9 individual and amalgamated levels, day, night, lit and gridded variations
Amalgam map folder link
Night Folder link
Night (Lit) Folder link
Cleric's Log:
In the snowy northern regions, we had been tasked with tracking down a wizard. When he had not shown up to do his monthly trading at the nearby town, the mayor had become concerned. They had given us a small fee to find out what had happened and bring the wizard back, if able. We had been told where his tower was located, but upon arriving, we found the tower to be standing upon a floating stone in the sky. From a distance, it was quite beautiful. It had a tall slate roof, topped with an ornate blue glass section. The first problem to solve was how to get to the front door, but lucky for us, Wizard had prepared a flying spell, allowing us to float up to the island.

After setting foot on the stone, we approached and knocked at the door several times. After receiving no response, we tried the handle and found that it turned. We let ourselves in, announcing ourselves loudly. The 1st floor was a kitchen area, and there was a door to a small garden and stairs led both up and down. Sensing something was amiss, we fell into the quiet, careful way that we often did when exploring a dungeon. We went down first, making the smaller search area safe before progressing upwards.

The basement was a circular storage area for food and drink, which rested on a stone shelf that ran all around the room. At the centre was a formation of natural rock, which had a locked glass case upon it. The case protected an immovable rod, which apparently held both the entire tower and the stone it was built on aloft. We were slightly alarmed to find a casket here, and wondered if the wizard had secretly been a vampire. We were relieved to find, upon cracking it open, that it was merely filled with bottles of wine.

Lower levels secured, we moved on to the 2nd level and found it to be a small, but lavish dining room. The loaf on the table was starting to mould, which told us that it had been cut no less than a week ago, a reassuring sign. It was as we were inspecting it that we heard movement, and were suddenly attacked by two animated suits of armour, which we had assumed to be ornamental.

After a couple of minutes, Barbarian and Bard had managed to subdue the armours with relatively little drama. No worse for wear, we proceeded upstairs. The 3rd floor was a library, complete with writing desk and comfy seating. The desk was littered with paper, which told of research into devils. After a while, a voice addressed us, asking us not to move anything. We looked around and found that it was the head of a giant eagle on the wall that had spoken. Both the eagle head, and the roc head on the wall turned out to be quite the conversationalists, but they argued with each other fervently. Through them, we were able to learn exactly when the wizard had disappeared, along with his ward. We also learned that the wizard had been concerned about what he called a 'houseguest' other than the woman who was staying here.

The 4th floor contained an alchemical lab, a storage room and what we first took to be servant's quarters. Rogue, however, found a wax seal kit on the bedside table. This told him that these were in fact, the ward's quarters. Not only that, the ward was a princess of a kingdom to the south, who had allegedly run away two years prior.

The 5th floor contained guest rooms, none of which had been recently occupied. They were clean, however, and looked like they had been dusted at around the same time the loaf of bread below had been cut. There was nothing of particular interest, but kind Druid would not let us proceed until she had taken the time to water the plants in each of the rooms.

On the 6th floor, there were bath facilities, but before we could enter the master bedroom, Rogue halted us. He had heard a sound from within, and entered with dagger drawn. Sitting in front of the fire was the wizard, feet up in front of the fire and reading a book. He seemed surprised to see us, but was otherwise welcoming. We chatted for a moment, explaining the reason for our visit, but then Barbarian held up a massive hand, declaring that there was no heat coming from the fireplace, thus, the wizard was an illusion. No sooner had he said this, the expression of the wizard changed, becoming cold. Our host merely asked us to come upstairs, pointing to a small door in the room before fading away. We proceeded with care.

The 7th and final floor was an area of magical research and testing. An obscuring pillar of smoke, constrained by magical force, stood at the centre. It was surrounded by scrolls and trinkets, and a quaint balcony led to the chilly outside. There was considerable magic concentrated around the circle at the centre, and scorch marks spread out from the area. Wizard and I stared at the smoke for a moment, then looked at each other. We both knew that the one responsible for the wizard's disappearance was somewhere within the smoky pillar. I commanded it to show itself. It did so, resolving into the form of a lithe horned devil and standing an inch from the magical barrier. The devil mocked and gloated, clearly an evil and conniving creature. However, through its taunts, we learned that it had tricked the wizard and his ward into believing that the devil's magic could not leave the barrier, when in fact some could. The devil had bided its time and waited until the wizard was handling a magic item and then activated it from beyond the barrier, sending the wizard and the ward, who had been standing nearby, into another plane. With this, we had all the information we needed to rescue the wizard, but not before dealing with the devil. I lay may hand upon the magical barrier, intent on undoing the magic that had erected it. The devil realised my intent and suddenly became worried, pleading and threatening. I had stopped listening, steeling myself for the battle ahead. By the grace of the goddess, this devil would be purged.

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Dungeon Weaver
Public post

Barbarian's Log
Beneath the rotten mansion, we found a stair leading down. We descended. I was at the front, as usual, prepared to shield my party with my body, my great axe at the ready. After a while, my beast-trained senses felt a change in the air and the light. I felt we were no longer in the normal world. Just then, Wizard said something about entering the Underdark. I didn't know what that was, but she did, so I didn't ask.
Eventually, the stair widened and we came across a fancy tiled room. There were statues of cruel-faced elves and a firepit in the middle. We gave it a glance and then passed through, lighting braziers as we went. We then spent some time exploring the tunnel the wound further and further down. We found other chambers; bedrooms, an armoury filled with curved blades, a room for the worship of foul demons. The chambers all seemed recently abandoned, probably because of the chasm that spanned multiple corridors, making the place difficult to travel for the less athletic. I had to toss Wizard across at one point, but we made it past.
When we reached the bottom, the air became damp. I smelled mildew and water plants. It was a huge, misty chamber. A huge summoning circle had been built to stand over the water and its magic still glowed. Again, my senses felt something off; we were not alone. Hiding in the fog, slinking around the raised plinth towards us, was a dragon. It was massive, black and shadow-like. We had fought a dragon before, but not like this; this was something unnatural. I gritted my teeth and prepared myself, knowing I was about to have the most testing battle of my brutal life so far.
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Dungeon Weaver
Public post
Feywild Falls
Grid Size: 50 x 30
HD File Links:
https://drive.google.com/file/d/1Uhbj-MA-n-_SNU5jIvpNQxEIm3Jh22D7/view?usp=sharing
https://drive.google.com/file/d/1wXMPp4VfKexWHZADSikZZoKYXxzyPBIu/view?usp=sharing
https://drive.google.com/file/d/1w7jMjZkBbuQ7RF8ea-i1wijgSwK68_QH/view?usp=sharing
https://drive.google.com/file/d/1sGO_ix9Cevt8Za-BKgeFlJS54MzIpZIX/view?usp=sharing

We had travelled to the Feywild to find the enchanted heartwood of a man-eating plant. For days we wandered, avoiding the schemes of some of the more bewitching Feywild inhabitants. Though, conversing with some of the friendlier Fey, we learned that there was a carnivorous plant by the name of "Ol' Brightvine", who supposedly made its home in a nook between two waterfalls, halfway up the nearby mountain. We set off soon after, following the brooks and streams, the foliage becoming more dense as we travelled.
The lush forest became strangely damp and we began to see more mushrooms around us, some of the higher than head-height. They gave off a purple dust of spores that irritated the nose. Our cleric assured us that we were quite safe to inhale it, but I had my doubts. As we began to hear the sound of babbling waterfalls, the forest opened up before us. Rocky outcrops loomed above. They framed a waterfall that split into two and became one again. Large, vibrant dragonflies buzzed around at high speeds, snatching flies from the water's surface. The water sparkled as it travelled down the rocks. It was entrancing. We found ourselves lapsing into peaceful silence as we pushed upwards in search of Ol' Brightvine.
As we inspected the area, we saw bright flower patches. The scent of sap and pollen was overwhelmingly sweet to the senses. It was almost too much for us. Luminous butterflies flitted between them and the trees, flexing their wings open and shut as they rested. We did find two objects that stood out; a hand puppet jester that seemed unsettling, and a banded strongbox. As we bent to open the box, a brown rat jumped up to the rocks above it and began engaging us in conversation. After telling us about its family and other rat concerns, it warned that the chest was cursed. Dissuaded, we bid the rat farewell and carried on with our search.
True to the description, I saw purple vines of a man-eating plant, which led towards its petaled mouth. It was Ol' Brightvine. Silently signalling to my travelling companions, I slowly unhooked my bow and prepared to fight the creature. As they crept near, I saw a nearby vine twitch. As my attention was focussed on that vine, another had crept around my foot, suddenly snapping tight and dragging me towards its slowly opening mouth.

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Dungeon Weaver
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The Underdark: Moonsea Cliffs
Grid: 50x35
HD File links:
https://drive.google.com/file/d/17dfL-1F1eQ8mx4ieyR1jUfYQA6IT6V0L/view?usp=sharing
https://drive.google.com/file/d/19t55B81oEUuyCkQSDoyclMrSOhzfApWa/view?usp=sharing

Our trip through the Underdark has been long and arduous. We are exhausted from battles with goblins, duergar and all manner of creature that inhabit these depths. We weren't expecting to see a scene of such beauty as we emerged at the Moonsea.
The sound of waves lapping on the sparkling silver sands below was calming and the view of resplendent dark stone was gorgeous. A glowing mineral infused the floors, walls and even the ceiling, hundreds of feet above. It was almost like staring at a glittering Summer night sky.
The cliffs loomed above us. At their peak, there was a ruined narrow tower that stretched into the ceiling above. The walls were decayed and crumbling, but the staircase seemed usable. That was our way out, our way back to the surface. We started the climb towards it.
We came across statues of long-forgotten figures, accompanied by large ritualistic urns left by a long-forgotten people. There was an altar surrounded by crystals that glowed more brightly, seemingly a condensed form of the mineral that peppered the dark stone around us. Even plants had found a way to grow here, feeding on the moisture and light the Moonsea provides. They also glowed faintly, a strange adaptation gained from growing in this place.
We climbed up the ruined stairs, through crumbling shrines and battlements, finally reaching the never-ending tower. Just one more push up the staircase and we would be out, back on our way to the surface. Still, I suspect we will miss this strange place.

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Dungeon Weaver
Public post
Map: Daeg Village, Flitfar

Welcome to the rainy Steelclaw village of Daeg. Built aside the great lake that separates Steelclaw from Flitfar Duchy, Daeg makes a fair living from fishing and trade. Strong walls serve as a reminder that this land was once hotly contested in the conflicts between Steelclaw and Zulthan regions. There are vibrant markets that sell a wide range of silks and garments.
Due to its small size, there is no need for a police or guard, however matters of importance are brought to the enigmatic mayor; a wiry masked man whom the locals simply call "Boss". None of the locals have ever actually seen his face, but many speculate that he has horrific scarring. There are also rumours that the legendary lost "Phantom Unit" of military warforged have been seen in the area, potentially retired after their ancient battles.
A curious being also wanders the village, a clockwork warforged who seems perhaps... defective? The village residents affectionately call it "The Gardener", as it does not speak or react to most anything, but simply spends most of the day and night ponderously caring for the plants around the village.

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